IMMERSIVE EXPERIENCES
HAND Physics Lab
Hand Physics Lab is an experimental project created and developed by Dennys Kuhnert and crafted at Holonautic Studio. Using only their hands, the user can explore the unique universe of the physics laboratory, where they will need to complete a variety of tasks and puzzles. The user will go through over 80 puzzles and different experiences to unlock more playgrounds, where they will have complete freedom to draw, build, and play. Examples of experiences that the Hand Physics Lab user can encounter include finger-painting eggs, building cubic towers, using magnets and telekinesis, shaking hands with a user clone, stroking a virtual cat, and much more. This game requires a VR headset to play.
H.O.L.O.CEPTION
DESCRIPTION: H.O.L.O.CEPTION introduces a unique way to interact in VR. This game explores the extraordinary capabilities of the brain to project itself into another entity and still manage to feel fully immersed. It’s amazing how quickly the brain’s proprioception can adapt and make controls feel natural. The player embodies and controls a small character in front of them. Using cutting-edge IK techniques, the positions of the head and hands accurately reproduce the player’s posture, but from a third-person perspective. This allows for full use of constraints and ragdoll collisions for realistic interactions, using physics. The current gameplay mode is an arena-style combat simulator, inspired by highly popular action scenes from movies.
WEBSITE: www.holonautic.com/holoception
Marco & Polo Go Round
Marco & Polo Go Round is an absurd and surreal love story in virtual reality. A couple faces challenges in their relationship as gravity turns upside down and their world literally collapses around them. The project showcases multiple innovative approaches and technologies in real-time, including volumetric capture of actors, motion capture, as well as physical and fluid simulations. The artistic direction, partly inspired by the style of artist David Hockney, required colossal work in modeling and textures, making viewers feel as if they are inside a three-dimensional, living painting.
CREATE ARTWORKS
Artivive is a revolutionary tool that transforms the way you look at art. Artists can connect a digital layer to traditional artworks, which you can experience through this application. Simply point your phone at the artwork and watch it come to life. The intuitive app uses augmented reality to reach new dimensions, allowing the user to connect with art on a deeper level.
Artivive is an easy-to-use augmented reality tool for art. This new technology enables artists to create new dimensions of art by bridging classic and digital art. This new world of possibilities can be unlocked by any smartphone or tablet, providing an extended emotional experience. Augmented reality helps artists transcend the canvas and harness the power of storytelling to create a more interactive and enhanced experience for the viewer.
It is an easy-to-use and accessible tool for creating augmented reality art. Whether you are a beginner or an expert, Artivive is designed for all users, regardless of artistic level.
WEBSITE: artivive.com/
Tilt Brush
Tilt Brush is a room-scale 3D painting virtual reality application, available from Google, initially developed by Skillman & Hackett. The tilt brush allows the user to paint in 3D space using virtual reality.
Open Source Tilt Brush
Tilt Brush, Google’s virtual reality painting application, has collaborated with amazing creators over the years, many of whom have been part of the Artist in Residence program.
Tilt Brush launched on the SteamVR platform for HTC Vive VR headsets in April 2016. It continued to help users create their artworks on every major VR platform, including Oculus Rift, Windows Mixed Reality, Valve Index, PlayStation VR, and Oculus Quest VR. Tilt Brush has won dozens of awards, including the Unity Awards 2015: Best VR Experience, the Gold Lion for Innovation at Cannes Lions 2017, and the Oculus Quest award for Best of 2019: VR Creativity Tool of the Year, and has been frequently featured on The Tonight Show with Jimmy Fallon.
Tilt Brush allows users to paint in 3D space using virtual reality, unleashing creativity with three-dimensional brush strokes, stars, light, and even fire.
WEBSITE: www.tiltbrush.com/
HUMAN ANATOMY in VR
Virtual Medicine has created the most advanced, award-winning medical anatomy platform spanning virtual reality (VR), mixed reality (MR), and augmented reality (AR) for medical education. Human Anatomy VR is the only product on the market that offers a complete VR anatomical atlas combined with an advanced 3D VR DICOM viewer.
Human Anatomy VR is the world’s first portable virtual anatomy platform. Over six years of development by multidisciplinary teams of physicians, artists, designers, programmers, and extensive collaboration with the Faculty of Medicine at Comenius University, Bratislava, have brought about a remarkable opportunity for immersive learning.
Institutions utilizing the virtual medicine platform enjoy financial benefits by reducing operating costs for wet anatomy lab expenses. Another benefit is the ability to conduct remote multi-user lessons.
Using mobile devices and tablets or VR headsets, this powerful technology allows for the augmentation or replacement of students’ time in a cadaver dissection room. The available enterprise license enables a shared VR experience between an instructor and authorized participants/students in a socially distanced format.
This is the only company in the world offering a virtual classroom for post-secondary and medical schools. The carefully curated content is tailored to the school curriculum in five different languages. Its main objective is to make anatomy classes more engaging for high school or college students and stand out as an innovative school.
With the Multi-User collaboration mode, students can simultaneously view over 5,000 accurately modeled anatomical structures, with accompanying descriptions.
Human Anatomy VR is the most advanced product to date and can be implemented at universities to teach anatomy. The Multi-User collaboration mode provides a complete 3D VR anatomical atlas combined with the 3D VR DICOM viewer, connecting students and giving them the best chance of success through real-time experience exchange and the use of advanced features.
The virtual anatomy classroom includes the Human Anatomy VR app for VR devices and the AR Anatomy mobile app supporting augmented reality for smartphones and tablets.
WEBSITE: www.medicinevirtual.com/
ORGANON 3D VR EDUCATION, as a development tool. Education through virtual reality, learning process.
3D Organon is a medical education platform for teaching and learning anatomy in virtual reality, desktop, tablet, and mobile devices. 3D Organon VR Anatomy, the flagship solution of 3D Organon, is the world’s first complete VR anatomy software. With a multitude of lifelike anatomy models in immersive environments and an extensive knowledge base of anatomical definitions translated into 16 languages, it transforms the challenging subject of medical anatomy into practical knowledge easily applicable to clinical practice worldwide. The 3D Organon software includes over 12,000 anatomical structures from 15 body systems, presenting new features such as DICOM Viewer, Hand Tracking, VR Web Search, Lounge Area, 3D Organon Medverse, Ultrasound VR Simulator, images, refactored body actions, microscopic models, and a variety of VR environments, among others.
The enhanced multi-user VR module provides shared anatomy learning experiences where students can interact in the same virtual space. Users can communicate with their tutors and peers in real-time through voice chat and messaging as they zoom into structures of interest and observe and manipulate 3D models from different viewpoints. This system supports various training scenarios, from small learning groups to classroom-sized education, where students and teachers can engage in virtual reality.
VR Ultrasound Simulator
3D Organon is the world’s first software platform to integrate a VR ultrasound simulator that does not require a mannequin or other special equipment.
EDUTECH VR
Activities can take place in schools and afterschool programs, and the company provides experiences with all-in-one virtual reality kits REDBOX VR specifically designed for educational use – distant places around the globe, outer space, or the human body, all without leaving the classroom.

AN ADVENTURE IN THE ARCTIC REGIONS
Each user can visit the remote and cold Arctic regions and observe how creatures have adapted to survive in these extreme conditions. The user can encounter polar bears, Arctic foxes, mountain goats, and muskoxen on their journey. Each user can learn and discover what they eat, as well as the habits of these creatures.
A SAFARI IN THE AFRICAN SAVANNAH
High heat, prey and predators, herbivores and carnivores together, all in a life cycle. Using VR, each user can go on a safari through the African savannah, ready to encounter lions, elephants, zebras, and even mongooses. Each user can learn about them in their habitat, hoping to raise awareness of conservation challenges.


A JOURNEY THROUGH THE RAINFOREST
A sea of greenery, giant trees, humidity, and life as far as the eye can see. It’s a journey into the Amazon rainforest, where, using VR, each user will encounter some famous residents: tarantulas, poison dart frogs, sloths, as well as cute chimpanzees.
AN EXPEDITION TO ANTARCTICA
Using VR, everyone can travel to Antarctica, the southernmost continent and the coldest place on Earth, and will be surprised by how much life we can encounter. The user can prepare for the extreme cold and the excitement of meeting some extremely friendly inhabitants of the region.

WEBSITE: vrbrasov.com/edutech-vr/