Virtual Reality for Language Learning (VR4ALL)

Virtual Reality for Language Learning (VR4ALL)

The Virtual Reality for Language Learning (VR4ALL) Project,
Contract 2019-1-HR01-KA204-060781
Co-funded by the ERASMUS+ Program of the European Commission

The Virtual Reality for Language Learning (VR4LL) Project was conducted by English Kids Academy (EKA), in partnership with IH Split (Croatia), IH Sofia (Bulgaria), and IT experts from Spain. VR4LL aimed to enhance the foreign language learning experience through innovative VR technology, develop foreign language communication skills, and strengthen the digital competencies of foreign language teachers.

Through a series of intellectual outputs (deliverables), the project developed a range of virtual worlds, filled with linguistic themes, providing learners with a fully immersive experience. Experiential learning is based on the idea that we learn and retain something much better when we do it ourselves. Or, through total immersion in the virtual reality where specific tasks must be accomplished, children and young people feel 100% engaged in learning.

The benefits are threefold:

  • Cognitively, the level of memorization and knowledge acquisition is higher (because we do, we engage, not just observe);
  • Performance-wise, the degree of active use of the English language is higher (a 100% English-speaking reality, interaction/action exclusively in English);

Emotionally, learning the English language is associated with positive feelings (enthusiasm, pleasure, joy).

  • The project aimed for immersive, experiential learning of the English language using innovative VR technology by completing tasks in four virtual worlds: an international space station, a glacial world, a deserted island, and ancient Rome:
    • Virtual World 1 – an international space station orbiting the Earth, with breathtaking views of our beautiful planet and the stars beyond. The space station is divided into several different rooms, each accessible through an electronic door: Video Link
    • Virtual World 2 – a remote tropical island, uninhibited. The idea was to create a visually appealing and colorful world that encourages exploration. Like any true island, it is surrounded by a vast body of water on all sides, offering clear blue skies, palm trees, and mysterious caves. The original idea for this world was to host tasks that would bear the closest resemblance to escape room activities. Both tasks created through the VR4LL projects were developed as escape room scenarios: Video Link
    • Virtual World 3 – Virtual World 3 is an adventure into the world of ancient Romans. The user is immersed in the heart of the Roman Empire, with impressive architecture, amphitheater entertainment, and political intrigues. The Roman city is divided into several sections, including a courtyard, a marketplace, a temple, and even a colosseum with underground dungeons: Video Link
    • Virtual World 4 – Virtual World 4 was created as a challenge to generate more environmentally friendly spaces, understanding that the planet’s resources are depleting. The world itself presents a wide variety of pre-task opportunities and discussion topics. As students begin their journey surrounded by trees and snow, they must locate the cabin using the positioning of the sun: Video Link

Additionally, as part of the project, training was conducted with teachers from partner institutions, who acquired the following skills and competencies: safety issues and procedures in using VR, VR models in education, VR in hybrid and online teaching, practical experience with the VR4LL developed content.

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